However, nihilistic acquisition allows you to take other peoples pops to absolutely FILL your planets. For this approach, you'd want origins that can benefit as early as possible from. I would say it's not even extra steps anymore, since there's no way you'll get enough leaders to effectively sector an integrated vassal. 1" patch out on the 14th shouldn't really change habitat. I played Stellaris for at least 200 hours before I won my first game. The stations, planets and habitats are improvements of that sector. Today I have the first new basic build in a while. It's a playstyle meant for defense and not offense. You cannot go tall, becuase you have already cut off your legs and stumped your hands by going standard hive. When i play these it often ends. Abdulijubjub Field Marshal. Hello my most pious followers. 7. General. Make sure to grab voidborn and fill the habitats with energy pops and use the merchant enclaves to grab minerals. Thread starter Tuna Cat;. Machine, Hive Mind, Megacorp, Regular - Which are best for Tall play and which for Wide play?. With that being said, playing tall in Stellaris is a lot harder than you think! How, then, can you get started playing tall in this game? Keep reading to discover our comprehensive guide! Set Your Limits See moreHow to play tall? I thought the changes to unity, particularly the planetary ascension mechanic, would make it ideal for a corporate empire to play tall, so I gave it. I'm a poor guy, can't afford the DLC. Remember, planet growth slows when you are expanding, so a constant early game expansion slows your making use of said things. What's your strategie to play Tall. the main contributor to a viable tall play Megacorp's are Stellaris "tall" playstyle. The S Tier only features the best of the best Origin available in Stellaris. . Yeah, I actually agree I don't think Stellaris really has 'tall' playstyles because of the way pops and economics work, I don't think you so much as play tall, but as varying levels of efficient. Despite all the negative feedback from players who got used to 3. There needs to be incentives and/or boni for playing tall, like increased tech speed or unity gain. Stellaris. 5K Online. 273 upvotes · 38 comments. The player "developed" these systems to the heights of their abilities, using Habitats and Ringworlds. As a long time Crusader Kings 2. Tall builds are barely viable with DLCs, without them they're basically impossible. Spreading all over the map is playing wide. Tips on playing wide? So i am trying to play more wide and less tall but i seem to have a problem. 8 tall isn't as viable anymore, can anyone give me a fleshed out strategy/perspective?If you're playing wide that sprawl is very low. I prefer to use my custom made tall chair and pc table to play tall. It is great for high difficulties because you don’t have to attack the really powerful empires and can get them to pathetic by mid to late game. Currently, pretty much the whole galaxy is my vassals and also members of my hegemony, except for one who has been my ally since the very beginning. With the changes made in 3. . Yes, and this is not Civ 5, this Stellaris. Your empire’s planet is going to explode. This is really very unplayable for me, i hate playing wide, and playing tall I just. This is really very unplayable for me, i hate playing wide, and playing tall I just. When I play tall, and only conquer like 10-12 systems, and find good chokepoints, and focus on tech and development on my worlds, I end up with 100s of each resource per month, and by midgame every non-FE empire is 'inferior' to me. Stellaris was released in 2016, and it's only been six years. This ironically makes the Expansion tradition really good for tall builds, since it gives bonuses to both Admin cap and pop growth speed. To be fair, Tall was more of a fun gimmick run than a serious strategy even before this update. There is no such thing as tall in Stellaris. Tall gameplay does not exist in Stellaris. r/Stellaris. A tall empire gets the resource benefit without the sprawl cost. That's a 70% increase. 2. The first 1000 people who click the link will get 2 free months of Skillshare Premium: Playing Tall has always been one of the more elu. Okay, first things first, if. Outside of this there is no "Tall" concept in Stellaris as more. 3. As tall you need one. I can also use influence to grow taller by activating an edict, making my. 2 updated for 1. | Paradox Interactive Forums. . After spending 82 let’s play episodes on insane difficulty (watch it here: ) testing the viability of a tall. I've had several starts go right down the drain immediately because none of my surrounding stars have a single mineral in any of them, while neighboring empires have stars with 6-8+ minerals per. Good picks: Rapid/Slow Breeders and Nomadic/Sedentary: Getting more pops quicker. Wide was nerfed, but it's still "better" than Tall. Though to be honest, it doesn't really change my strategy in Stellaris all that much. Weekly PSA: Habitat spam is the definition of playing wide. I've taken the society tech for a 10% naval capacity increase once or twice. large number of poorly developed planets. Method 1: Find a local AI, preferably one that is considerably more powerful, and between you and the baddies. A Dyson Sphere is a vital part of a very tall empire, and the Science Nexus can similarly propel you centuries ahead of the pack when playing a very compact empire. Usually, when I'm playing tall I only have 6-8 worlds and go maybe 25%-50% over my admin cap, but 90 total is only enough admin cap to have maybe 4 worlds and some systems without significantly going over. Compare Stellaris to a game where you can play tall, and playing tall is strong: Civ 5. There hasn't been since like 1. If you aren't trying to min-max, you'll be happy, and if your empire is big enough, it wont matter anyway However you decide to play, have fun!Stellaris Galactic Paragons DLC has given us the Crusader civic and the Under One Rule Origin. My idea was to play domination and build out solid core worlds and maybe a small sector with very strong defense and then go out and subjugate the other empires. . #12. Generally, if you can have a large number of planets, there is little reason not to do so, since they will all develop more or less at the same pace. 1. We would like to show you a description here but the site won’t allow us. Toggle signature. 7) ASpec 195K subscribers Join Subscribe 6. But what exac. 2 and before) because a wide and a "tall" empires will grow at the same rate, to about the same cap, with only some minor buffs for "tall" like mastery of nature that don't even come into play until later. hirtes Mar 29, 2020 @ 6:30am. That require you to explore and have them in your territory. large number of poorly developed planets. Tall empires are easier to defend from. Build lots of habitats and then ring worlds when you get. 75% boost to the planetary designation on. The second approach is a colossus rampage. I am enjoying playing "Tall" and focusing on tech, planets etc. Stellaris is a game I fall in and out of love with every few months and one of this games biggest flaws and probably what stops me from playing it regularly is having to micromanage 50+ planets every few minutes to build homes and create jobs. Play tall on the short term, get bio ascension, make sturdy and strong pops, then start a conquering spree. Megacorp fits very neatly for tall empires, given trade's (somewhat) reduced reliance on planets and pops, and their penalty to empire size. 0 wide was getting as many planets as possible while taking the large tech negatives from having those planets. 416K subscribers in the Stellaris community. In Stellaris, sometimes the best origins to choose are the ones that will give you a greater challenge. That's not surprising, since the whole goal of the game is to expand as much and as quickly as possible, but it also means you're basically free to do whatever you want!. Going into the fir. Stellaris has an abstraction for Tall vs Wide in-game: the Empire Size mechanic. It depends on your definition of tall. Jul 10, 2011 578 250. Bureaucrats killed tall. If you're spamming habitats, you aren't playing tall. In Stellaris you can't colonize a planet or build a habitat without claiming a system. Today I have the first new basic build in a while. Low empire size penalties mean that; your empire will be researching and unlocking traditions faster than your neighbors. I would however definitely recommend getting Utopia as soon as you can though, the sheer volume of content across all game phases. Report. Nothing you do by restricting planets/ habitats offers you anything which you do not get when going wide. The extremes, right and left, are in the gutters. Title says it all. r/Stellaris. As I understand, the point is to focus on research and traditions and less so on economy, but I'm trying a tall run now and it feels like everything's sorta slow since my research speed is at 10, 7. Planets and habitats within the same system counts as one system (but all there pops go towards pops penalty) The 0,01 penalty is the 1% penalty to research for each pop over 10 you have in your kingdom. In Stellaris, you don't make that choice. (Not super-tall though, as in one planet, but only 8 planets and about 16 systems at present. More systems=more stuff. One of the simplest ways is to either stand on a chair or wear high heels but it's not very comfortable on the long run. Those would be some of the most basic types of non-linear mechanic which could make Tall play start to exist. "Tall" as compared to "wide" is generally presumed to be going really high development on a low number of cities/planets (depending on your game), rather than low development of a high number of cities. The "3. building tall is more of an opening strategy, not a long term playstyle. I would say going tall is even more viable now. I then played UNE (completely normal peace loving federation builders), and a fairly decent sized starting empire worked, we even colonised a couple systems. So today we're going to take a look at a general overview of. Having lots of systems is not a wide play-style, having. This guide is incredible. Tall play has been seriously buffed in this patch. This is really very unplayable for me, i hate playing wide, and playing tall I just. Honestly you should know better too. growing pops requires going wide and in stellaris pops are everything. ;-) Most of the wide drawbacks come in the form of population. Bribe them, then submit to vassalisation. Learn to micromanage. The ultimate wide starting origin which is void dwellers gets called tall showing how much the community have absolutely no idea what they are talking about. The best way to play is to have as close to zero empire size whilst having the biggest science income. Kind of wish there were multiple assembly slots. very strong. Equilibrius Coastal Raider. While habitats are good, it’s probably better to be funding colony ships. This means any advice for "Tall" play needs to be tailored to the specific kind of run you're playing, which makes it kinda pointless to categorize them together. We have "wide with many systems" and "wide with few systems, but those systems contain thirty billion habitats". 11 votes, 19 comments. First time around it'll remove all selected mining/research stations, second time you press it it'll delete the starbase itself, provided there are none of your colonies in the system. Thread starter Vampiresoap; Start date Apr 25, 2017; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. I'm RPing a Determined Exterminator empire that doesn't want to grow…Honestly, walls like this I can live with, it's when the AI is blatantly pulling things out of it's ass it should have no way of obtaining that I start rage-quitting. Meaning it was a lot easier to out-tech wide empires. After 2. Playing tall has genuine benefits in terms of potential mid to late game expansion. Option A is to build up your internal economy, with any commercial or trade agreements being bonuses to your own production. If you get stuck with it, ignore this step. More planets/habitats means more resources means bigger fleets, etc. For tall since you aren't conquering pops you MUST grow them. Stellaris Real-time strategy Strategy video game Gaming. 87 Badges. In 5 hours I will play Stellaris with my friends. So today we're going to take a look at a general overview of how to play a Tall empire. I could just settle and terraform more planets to make more stations, but that is a long term and expensive process. Build Starbase at choke points, not on all outposts. The benefits of playing tall are as follows: Smaller empires are easier to manage. What are some key things to do in Stellaris to build tall effectively? I want to play tall because I have been a wide, rapid expansionist in playstyle in basically every 4x/grand strategy game I've played. ChronicallyDepressed. • 2 yr. Hold chokepoints and rush tech, make friends and sign commercial pacts, start a trade league as soon as possible once you have one close ally, spam corporate embassies in your branch offices, and very soon you will be the only. There is no such thing as “playing tall” in Stellaris. Thinking about playing stellaris is boring, I don't wanna open the game. I never played a Tall game before and usually rarely peaceful lol But sounds like a lot fun. But you're right. R5: I just love having vassals and building a hegemony over conquest. I play tall and use tributaries. I'm crushing on tall on hardest on my current game, dominant by the 2300's, overwhelming by 2400. The concept of playing tall is not a fixed one, it kinda depends on how you see it. On easy difficulties though, wide is better than tall most of the time. Tall empires. Megastructures aren't the only way to succeed when playing tall. If you want to learn in Stellaris How to Play Tall then this Stellaris Playing Tall Guide is right for YOU! I'll be going everything you need to know in Playing Tall in. 20 comments. Many people seem to have a misconception what "tall" means in Stellaris. Agreeing with PsySom here. DIsagree. Cons: Lots of micro, allows for a degree of dabbling in tall play for otherwise wide empires. the new plant trait of "budding" is pretty good in this scenario as the total size of planet will increase assembly speed but that does mean you can't build machines. but what tall is or isn't is another debate I suppose and I didn't feel confident in getting any points across without using the terminology. It also allows you to focus on building up your core planets MUCH more from my experience, since I can just keep to myself while my allies/defence stations act as. The faster you can do it, the less likely other corps can get them from you. Wide and Tall strategies for Stellaris have changed drastically over the last 3 years. The problems with Stellaris, tall empires, 3. We will use these. So an interesting build: Play tall (ten systems and 2-3 planets). The game directly rewards wide play while offering very little incentive to stay tall. e. A big part of the goals behind this update is to also make the “tall” playstyle a viable option again. For how to: watch some of montuplays newest guides regarding playing tall. Realistically when going tall it means some small set of orbital mines and research stations that weren't your core priority anyways - the core priority ones were covered by your frontier outposts to begin with. He noted one of the paradox devs in the Stellaris Devs clash was playing as a tall pacifist empire. Okokok this is a pretty cool story, but of a long one but still. My favorite is fanatic militarist/authoritarian with Stratified Economy but no slavery. Technology_Training • 3 mo. There are a couple of problems with playing tall. Playing tall is more viable now, there will be buildable habitats which are basically small planets and the new unity mechanic will also favour smaller empires. Basically a tall playstyle is ignoring 4x and GSG conventions. I keep seeing stuff around the internet about 2. Instead it means to have the same amount of planets but concentrated in a smaller patch of space. 419K subscribers in the Stellaris community. Since tall isn't a particularly viable long-term strategy, however, skipping those structures and investing the resources into widening your empire is likely more optimal. Advice Wanted. for civics, mechanist is pretty good, syncretic evolution is great too, technocracy is ideal. First things first, let's talk definitions - I describe 'going tall' in Stellaris as simply restricting oneself to never having sectors. Also, I have never played with catalytic treatment. How to Manage Empire Size in Stellaris. Wide strategies focus on having lots of cities and territory, often with each city having minimal upgrades. Set Galaxy to 4 Spiral Arm. I have two flavours playing stellaris, super nice super diplomatic empire or devouring swarm. How can I play tall, and how good are my chances of being to defend against a large chunk of the galaxy? I have a 10k star fortress with 12 platforms and my entire fleet parked in the hyper lane entrance to my systems. e. stellaris is a dynamic game, and rebellions and other events always change up the galaxy. CK2 took around 8 years until the release of ck3. Grand Admirals cannot stop you. Friendly-General-723 Collective Consciousness 8 mo. It is a very rough start. In some updates, it was a very effective strategy to get ahead technologically and get early ascensions - it's much less the case now. With the changes made in 3. Sure, a 1000-pop tall empire with 25 planets/habitats isn’t big by Stellaris standards, but that’s still 500 billion people. Take the ocean paradise origin, for the traits take thrifty, agrarian, repugnant, and nonadaptive. Go to Stellaris r/Stellaris • by Nimitz-View community ranking In the Top 1% of largest communities on Reddit. Welcome to the patricians way to play Stellaris. It's not strictly bad, but the research speed is better. Those people are wrong, as are you. Overlord has changed a bunch of things when it comes to vassals and such. ago. But I think there's another, even more key reason why Stellaris should enable tall play, ideally without diminishing other playstyles in the process: Stellaris has a goal to accommodate a variety of story experiences, and to let the player enact a variety of classic sci-fi tropes. It does not really do much for Tall vs Wide development patterns. This gets into the debate about what people mean by "tall". Best. Spoken like someone who isn’t even seven feet tall! Step 1: get boxed in by superior powers. Go for Bio-Ascension for cloning vats. ) Tip. 6. ago. I have been thinking about something like this since playing a tall Void Dwellers game right after a very successful wide Overtuned game, but the work involved in sorting it all out was. There are a lot of very easy to make changes that would make the choices a lot more equal if not perfect. Also without guaranteed worlds if your unlucky you're forced to go to war or go tall. Less pops equals less resources. Ethics, Civics, Traditions and other choices strongly support or hinder certain Playstyles. Megacorps are a solid empire-type. Jun 27, 2017;. 6 put the nails in the coffin, but Tall had one patch where it was "good" and that was quickly fixed. There's wide and then there's wider. also if you're mass vassalizing that's not really tall play, that's just playing wide with extra steps. . With that being said, playing tall in Stellaris is a lot harder than you think! How, then, can you get started playing tall in this game? Keep reading to discover our comprehensive guide! Set Your Limits How to play tall? I thought the changes to unity, particularly the planetary ascension mechanic, would make it ideal for a corporate empire to play tall, so I gave it a shot. 0. If you want to play a Machine Empire with a special starting world, you could pick the origin that starts you on a Machine world. This video is my Guide for: How to Play Tall in Stellaris Console Edition, full of tips and tricks and gameplay to show you How to Build a Tall Empire and Play as One. Branch offices provide you a large income supplement, particularly credits, allowing you to focus your own economy. If you play habitats you can get more resources from jobs without actually taking up more space. You can still be strong with this build if you manage to survive the early game. 724Unfortunately there is no current way to play the way you want. I can't give you much perspective specific to your year as I can't be bothered to micromanage like that. It’s the ignorant contrarians claiming that only playing tall should be a valid play style who are being told to screw off. Two strategies stand out when we talk about empire size. A 25k bastion requires 0 minerals per month. theBigTurnip385 Major. I would say your focus should instead be on securing defensible chokepoints against your neighbors and grabbing any important resources in your vicinity. Until now, playing “wide” and securing as much territory as possible was considered the only way to stay competitive with rival Empires. It is great for high difficulties because you don’t have to attack the really powerful empires and can get them to pathetic by mid to late game. Every game I'm like "okay in gonna find the nearest choke points and play tall" and never actually do unless I get boxed in. It is way to easy to spam Burocrats to avoid any penalties from rapid expansion. Always play on max star count. Even a faction with a single city all game. Traits wise, probably grab the usual Deviant Unruly Intelligent Natural Engineer combination. It's okay to limit yourself to a smaller, more defensible slice of space, at least initially. Playing tall has genuine benefits in terms of potential mid to late game expansion. Jul 10, 2023. #1. imo, ethics, materialist research speed bonus is great, and robots are an extra source of pops, so it is excellent. In Stellaris, you don't make that choice. . I’ve mentioned that playing tall empires gets boring late game. HopeFox • 6 yr. Some used one planet. There also needs to be a way to join and white peace in-progress wars when you aren't the primary target (say, costing influence). 273 upvotes · 38 comments. Stellaris is probably the best paradox game to play tall because stellaris. playing tall or wide doesnt matter if you play in singleplayer BUT playing tall in. You could also invest in things like ringworlds for alternative planets. 29 comments Best [deleted] • 1 yr. I usually play "tall" by keeping my empire rather small, and instead subjugating as. Wide and Tall isn’t a stellaris definition, it’s used in many strategy games. Best. the best ways to play tall are either: a trade empire (megacorp would be the best) because the best planet types (ecumenopolis/ring world) are the best for generating trade and trade does fully cover energy, consumer goods and unity production. Here's what I personally like to do, and it works for me playing tall. Playing tall or playing wide, which is better!? Most players start by building and advancing their empires in stellaris with a typical : expand, then build out planets and other parts. Yeah, I actually agree I don't think Stellaris really has 'tall' playstyles because of the way pops and economics work, I don't think you so much as play tall, but as varying levels of efficient. There is no tall game-play in Stellaris, in the sense of having a very few or small number of super planets vs. The tall vs wide playstyle has devolved from: tall (low systems low planets) vs wide (many systems many planets) to a new style of tall (low systems many planets/Habs) vs wide as it was before. How to play tall in stellaris: Switch your game version in the steam launcher to something from 30 years ago before admin cap jobs were added. The game actually requires a heavy amount of micromanagement, sectors or not. Small. I have read a lot that playing wide, after 3. You can play a faction which only ever has 1 city, but everything is concentrated in this one city. habitats as well as branch offices contribute to empire size. I really love stellaris and want to try something new, but run out of ideas, also Stellaris has great communityTall vs wide use to be about science before 2. The pop growth bonus in particular is also augmented by the bonuses of xenophobe, for a possible 30% base pop growth. In Stellaris people get a legit advice wide's always better and than come with screenshots of 90 planets, 900 pops asking why are they having problems. The other is increased Trade for Xenophile, the Megacorp's Default Capital ruler job Executive and their unity job Manager make trade on the side of their primary output. Also a way to request/provide economic assistance and ships when you are attacked would be really good. The player "developed" these systems to the heights of their abilities, using Habitats and Ringworlds. A “tall” game usually involves investing in and building up your local empire rather than focusing on expansion. But don't sweat it if you play tall (few systems lots of tech) Don't piss off advanced neighbours. Lots, and lots of resources. 0 has brought massive changes to how buildings are acquired, how pops grow and how districts work. I won by playing a Megacorp. The bad news is that you start with one, and to. Step 2: pretend that you wanted to be small and ineffective in the first place. r/Stellaris. Weekly PSA's PSA- the definition of playing wide is disputed, and many people use systems as opposed to planets as the model in Stellaris. Now that every system increases tech costs by a flat rate playing tall is merely minmaxxing system ownership. The faster you can fill up your planets the better, as you're going to be going wide VERY fast and grabbing every planet you can see. Method 1: Find a local AI, preferably one that is considerably more powerful, and between you and the baddies. Unlike Civ, in Stellaris "tall" isn't about same output from fewer (but more developed) planets. Been playing stellaris for a little bit now let’s say a couple of months and I was wondering if playing tall is worth it I’ve heard mixed opinions on the topic but if it is worth it could you all give me some tips!Well there is a method of playing 'tall'. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. 3 comments. But to really take advantage of that small empire size, you need to focus on research and unity. Give me the most broken empire you have. . A "tall" empire's colonies aren't going to be much stronger or more populated than a wide empire's colonies. Weekly PSA: Habitat spam is the definition of playing wide. Tall vs Wide is now about unity. Here’s some early game development pointers: The most important resources in the game are Influence, Minerals, Unity, in that order. The game design of Stellaris will always favor wide over tall. The problem is that it wasn't obvious because of. but a bunch of people would scream bloody murder about how they “nerfed” wide play styles so I doubt it will happen. Is there any viable way to play void devellers besides commerce-tech build P. You can make the argument that 2. I like my little bubble of about 20-25 systems, depending on what is in them or what they are. Imo the best definition of play wide is a lot of systems. This was: The Network. Since you play pretty much the same if you have 50 habitats rather. Empire Sprawl needs a rework. RELATED: How Developers Plan to Further Improve the Stellaris AI Empires. I really hope this video helps out everyone and thank you for watching! Nice to see some general coverage on the Tall Playstyle which arent specific Builds. This can boost its trade value over 80%. Having every planet in a system with a habitat or colony. It would mimick a wide play power curve, but with a tall looking empire. This is a synergy-guide, not a min-max guide, for playing Necrophage origin. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. "Tall" as compared to "wide" is generally presumed to be going really high development on a low number of cities/planets (depending on your game), rather than low development of. This mod creates a new trait that will allows both Human and AI to play “play tall”. 818 votes, 167 comments. You can still play that way. If you want you can call this "its dead", but as long some people write a guide, there is a way to play tall. The goal is to get an edge in tech and fill out systems. When I play tall, and only conquer like 10-12 systems, and find good chokepoints, and focus on tech and development on my worlds, I end up with 100s of each resource per month, and by midgame every non-FE empire is 'inferior' to me. You could try to beat the Fallen. Megacorp is a way to be a massive galactic powerhouse as tall because with branches you aren't using pops for resources. Tall vs Wide in Stellaris isn't a dichotomy, but rather a spectrum from one extreme to the other. 7. And it can help a lot of your species has traits like intelligent or strong to take advantage of the bonuses, every plus 5% can help your empire survive longer. There are others (edict upkeep + tradition cost) but the research penalty seems to be the most meaningful part given how rapidly a high. It is clear, that Stellaris tries it. Spoken like someone who isn’t even seven feet tall! Step 1: get boxed in by superior powers. Pop growth scales linearly with the number of colonies you own. Playing tall works. Get a migration treaty immediately so you can get access to other species. You need to go wide to get more resources and fund a larger army. OP, there currently is no such thing as a tall build for this game. Ladies and gentlemen Tall has returned! In this video I will be showing off my latest Stellaris Meta Build; Tall Agrarian Ocean Paradise. Since you play pretty much the same if you have 50 habitats rather then 50 planets. If you spreadsheeted the numbers for the old sprawl system, the best empire size for optimal tech output was around 20 planets, which is much larger than most people would consider to be tall, and even then such an empire's tech advantage only started to be. Acquire nihilistic acquisition (requires apocalypse dlc) and then try to fight long wars where you capture as many pops as possible. 8. ago. Since then I have won a few more times using a Megacorp. A truly tall empire does not incur the sprawl in the first place. (influence tries to do this, but it doesn't do a good job of it at present) You just do both. Fluffy-Tanuki Agrarian Idyll • 4 mo. I had 2 victories in approximately 360h of playtime. That is, you stay small for some time so you can: - focus on science. Building slots don’t expand from population anymore and city districts do not expand them; so, every habitat will be a few slots big until end game. Tips on playing wide? So i am trying to play more wide and less tall but i seem to have a problem. . 9 (2. You could pursue a line of having wide and tall have non-comparible benefits - the problem is that stellaris fundamentally only has one positive end state - total galatic domination (i. Get heroic past (+1 trait) and meritocracy (+1 trait pick) Step 2. r/Stellaris A chip A chipOne of the greatest concepts added to EU4 was the wide vs. Darvin3 • 2 yr. If you can't open branch offices for various reasons probably nearby AI hives, megacorps, xenophobes etc use early game economy bro expand or whatever and reform into a normal empire soon ditching the megacorp part of the build. Before 2. demotronics • 5 yr. The core mechanics of Stellaris are absolutely compatible with Tall vs Wide, it is just that wide has had repeated postive improvements over the course of the games development, frequently at the expense of tall play. Bribe them, then submit to vassalisation. Empire sprawl is still used by the community, and the terms are interchangeable.